
Exaggerated Run Loop
Submitted 03.30.07
SUMMARY:
The source file for this tutorial can be found here.:::::::::::::::::::::::::::::::::::::::::::::::::::
PS Backgrounds
Submitted 12.26.06
SUMMARY:
I am experimenting with backgrounds with no outlines on them. I briefly go through my process.Beta version found in:
The Chessmastah
:::::::::::::::::::::::::::::::::::::::::::::::::::
Combining Frame by Frame and Tweening
Submitted 10.22.06
SUMMARY:
This tutorial isn't so much a tutorial but a series of instances where it could be useful to combine frame-by-frame animation and tweening.Many times tweening gets a bad wrap because its such a basic technique one learns when you just start out but it can have great power.
:::::::::::::::::::::::::::::::::::::::::::::::::::
Photoshop and Flash
Submitted 10.22.06
SUMMARY:
This isn't the greatest tutorial due to the resolution, but the technique is useful nonetheless. Learning to melt in textures into your stills will give them an extra touch of class, the way I look at is: if someone is going to be staring at this static scene for awhile may as well make it purrdy.:::::::::::::::::::::::::::::::::::::::::::::::::::
Lip Synching
Submitted 09.19.06
SUMMARY:
I discuss some basic techniques and shortcuts I use to make convincing lip synchs.:::::::::::::::::::::::::::::::::::::::::::::::::::
Frame by Frame & Tweening pt 1
Submitted 09.12.06
SUMMARY:
This tutorial concentrates on a spriteset for Convict, and discusses making looping, seamless spritesets. This is part 1 of a two part series.:::::::::::::::::::::::::::::::::::::::::::::::::::
Frame by Frame & Tweening pt 2
Submitted 09.12.06
SUMMARY:
This is the follow-up to the previous tutorial. Through the magic of television the spriteset discussed is almost done on this tutorial!:::::::::::::::::::::::::::::::::::::::::::::::::::
Animating for Games
Submitted 08.29.06
SUMMARY:
In this clip I open the discussion for a few tutorials based on animating for games. In this one its pretty much an overview, not really concentrating on anything.The game discussed is NG Rumble, a game still in development.
:::::::::::::::::::::::::::::::::::::::::::::::::::
Master Mask
Submitted 08.28.06
SUMMARY:
Due to people constantly asking me why my layers automask in my tutorials I decided to share my ghetto way of addressing the problem of things bleeding out of the movie boundaries while I'm working. It drives me nuts and so I keep everything inside a 'master mask'.:::::::::::::::::::::::::::::::::::::::::::::::::::
Character Personality
Submitted 08.14.06
SUMMARY:
This tutorial discusses subtle techniques for evoking personality into characters.It discusses the technique in relation to the movie 'Luis vs. Clockcrew'.
:::::::::::::::::::::::::::::::::::::::::::::::::::
Layers
Submitted 08.12.06
SUMMARY:
This tutorial dissects Luis vs. Clockcrew and discusses how the use of layers can streamline your work process.:::::::::::::::::::::::::::::::::::::::::::::::::::
Drawing with the Mouse
Submitted 08.08.06
SUMMARY:
This tutorial discusses why using the mouse rules. Well not really, I hate even including this tutorial because its my very first one and its so ghetto.:::::::::::::::::::::::::::::::::::::::::::::::::::

