November :: 2006
So I'm required by law to ask this, what's your name, what are you all about and why should anyone continue reading this interview?
My name is Kenney Vleugels (try to pronounce that), I'm your average 16 year old who happens to like art and design.
In my spare time I mostly play videogames. You should continue reading this interview because there awaits a great reward at the end.
So your line of work seems to concentrate on gaming, are you a hardcore gamer, a closet nerd, or all of the above?
I'm quite a hardcore gamer. I mostly play on my retro consoles because the graphics suit me more than those ultra realistic graphics from nowadays.
What retro games have had the most influence on the games you've been making, which game(s) are you most proud of?
Video games only give me ideas, and those ideas might not even be close to what that videogame in particular is about. Most of the times I'm somewhere else with my head than actually playing the game.
I really like Kirby's Adventure on NES, I mean, who could have thought of such game? It's genious! Overall unqiue games seem to grip my attention, like Marble Madness.
I'm most proud of
Dobble at the moment, of course when I make new games my opinion could change but just keep it on that for now.
Ahh so speaking of unique, I recall World Defense having an unusual presentation, how did that come about?
I actually have no idea, I think we (Gabriel and I) wanted to make a quick game and defense games overally do a good job at being entertaining and having a good replay value, but we also wanted it to have a unique twist so we thought what if you can't shoot, but can avoid?
Yea i think that was my favorite one, well thats about it. Thanks, if people made it this far then congrats. I'll see you later on msn!
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